Animation - Augmented Reality/Story CG/Commercials

Shrapnel - Cinematic Trailer - Unreal Engine 5

League of Legends - Ryze CG Version 1

LOL ESports Worlds Opening Ceremony 2018 - KDA AR - Unreal Engine 4

LOL Esports Worlds Opening Ceremony 2017 - Dragon AR

Pentakill - Real-time Live-Streamed Full Album Concert - The Mill+Wave XR

Medal of Honor Warfighter - Digital Domain CGs

Medal of Honor 2010 - TV Spot - Unreal Engine 3

Tone/Mood test of Markerless Mocap and Volumetric lighting - Unreal Engine 5

Beats: Infestation of Awesome - Spec Spot - Unreal Engine 3

Underground Tunnel - 1st Person Tone Test

League of Legends - Surrender CG Style RnD

League of Legends - Darius: Fear - Unreal Engine 4

KDA Worlds Opening Ceremony 2020 - Unreal Engine 4

League of Legends - Darius 10 Minutes - Style Test

Army of Two: 40th Day - TV Spot - Unreal Engine 3

Hawken In-Engine Launch Trailer - Unreal Engine 3

Stop-Mocap - Motion capture Stop Motion test using Unreal Engine 5

LOL ESports LPL Opening Ceremonay - Akali AR

Gameplay Proof of concept - Digital Domain

Jerry’s work in Animation crosses many areas of 3D animation - Feature quality hand keyed work. Motion Capture for Games, both gameplay and cinematic work. Performance Capture for high-end CG work.

STYLE - The target audience and goals are what drive the style of the chosen Animated project. Each choice made to align and elevate the product with the broader intentions.

Jerry’s knowledge and experience in so many areas of animation Direction and production allow him to guide a project with an eye on the craft elevating the emotional impact of the piece.

DIRECTION - With a grounded sense of storytelling Jerry approaches directing for animation with the same authenticity to the character, and the broader vision, that he brings to Live-Action.

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